First Principles — Science, Maths & Invention

The other sections tell you what to build. This one tells you why it works — so when you have no plan, no parts, and no internet, you can reason your way to a working solution from the ground up. The periodic table, the physics and chemistry that run the world, the equations worth memorising, and a repeatable method for inventing your own tools.

1. The Periodic Table

Every material in the world is built from these. The marks elements you can realistically source, use, or must respect in a grid-down world. Tap any element for its survival relevance.

Alkali metal Alkaline earth Transition metal Post-transition Metalloid Nonmetal Halogen Noble gas Lanthanide Actinide
Tap an element to see what it's good for.

2. Constants, Units & Conversions

The numbers you can't derive and shouldn't have to remember wrong.

QuantityValueWhy it matters
g (gravity)9.81 m/s²Falling, pendulums, water pressure, ballistics
Water density1000 kg/m³ (1 kg/L)1 litre = 1 kg. Sizing tanks, rafts, counterweights
Water freeze / boil0 °C / 100 °C (at sea level)Boiling point drops ~1 °C per 285 m altitude
Atmospheric pressure101 kPa ≈ 14.7 psi ≈ 1 barSiphons, pumps, pressure cooking, diving
Speed of sound (air)343 m/s (≈ 1 km / 3 s)Count seconds after a flash: distance to lightning/blast
Energy to heat water4.18 kJ per kg per °CFuel needed to boil/pasteurise; solar heater sizing
Human daily energy~2000–2800 kcal (8–12 MJ)Food planning. 1 kcal = 4.18 kJ
1 horsepower746 WA fit human sustains ~75–100 W; sprints ~300 W
ConvertMultiply byConvertMultiply by
inches → cm2.54miles → km1.609
lb → kg0.454gallons (US) → L3.785
°F → °C(F−32) × 5/9°C → °FC × 9/5 + 32
psi → kPa6.895acres → m²4047

3. Equations That Matter

Not a textbook — the handful that solve real grid-down problems.

Ohm's Law

V = I × R
V = volts, I = current (amps), R = resistance (ohms). Power: P = V × I.
Size wires, fuses, and solar gear. A 12 V, 100 W load draws 8.3 A → needs thick wire.

Mechanical Advantage (lever)

Load × a = Effort × b
a = load arm, b = effort arm from the pivot. Longer effort arm = less force needed.
Move a boulder, build a well lever (shadoof), press a cider/oil press.

Water Pressure / Head

P = ρ × g × h
Every 1 m of height = ~9.8 kPa (1.42 psi). ρ = 1000, g = 9.81, h = height in metres.
A tank 10 m up gives ~14 psi at the tap — enough for a shower, no pump.

Pythagoras (right angles)

a² + b² = c²
The 3-4-5 rule: a triangle with sides 3, 4, 5 has a perfect 90° corner.
Lay out square foundations, true walls, check a frame is not skewed.

Heat Energy

Q = m × c × ΔT
Q = energy (J), m = mass (kg), c = 4180 for water, ΔT = temperature rise.
Boiling 5 L from 15→100 °C needs ~1.8 MJ ≈ 0.45 kg of dry wood.

Gear / Pulley Ratio

ratio = teeth_out / teeth_in
n pulleys supporting a load divide the effort by ~n (ignoring friction).
Trade speed for torque on a hand-crank generator, winch, or quern.

Projectile Range (flat ground)

R = v² × sin(2θ) / g
Max range at θ = 45°. v = launch speed, g = 9.81.
Slings, bows, catapults, water cannons, signalling line-throwers.

Battery Runtime

hours ≈ (Ah × V × 0.8) / W
0.8 = usable depth-of-discharge for lead-acid (use 0.9 for LiFePO₄).
A 100 Ah, 12 V battery runs a 40 W load ~24 h.

4. Physics First Principles

Energy is never created or destroyed — only moved or converted

Everything you build is a way of routing energy: fire (chemical→heat), a water wheel (gravity→rotation→electricity), a bow (muscle→stored spring→motion). Ask of any problem: where is the energy coming from, and where do I want it to go?

Why it matters: it tells you instantly whether an idea can work. A "free energy" machine can't — but a heavy roof draining to a low tank absolutely can.

Heat always flows hot → cold, three ways

Conduction (touch — metal steals body heat fast), convection (moving air/water — wind chill, chimney draft), radiation (line-of-sight infrared — a fire warms your front, a foil blanket reflects you back).

Why it matters: every shelter, stove, cooler, and cold-weather decision is a heat-flow problem. Block the path that's killing you: insulation (air gaps) stops conduction/convection; reflective layers stop radiation.

Pressure differences move fluids — and you can make them

Fluids flow from high to low pressure. Heat air and it rises (rocket stove, solar chimney). Lift water and gravity gives it pressure. Suck air out and atmosphere pushes water up a straw — that's a siphon and a pump.

Why it matters: wells, irrigation, ventilation, and stove draft all run on this with no electricity.

Mechanical advantage trades distance for force

Levers, pulleys, screws, gears, and inclined planes all let a weak input move a heavy load — by moving the input further. You never get something for nothing; you get force in exchange for distance.

Why it matters: one person can lift an engine, split stone, or press oil with the right ratio and a long enough lever.

5. Chemistry First Principles

Acids and bases neutralise each other (the pH scale, 0–14)

0–6 acid (vinegar ~3, stomach ~2), 7 neutral (pure water), 8–14 base (ash/lye ~12, baking soda ~9). An acid + a base → salt + water, releasing heat.

Why it matters: ash water (lye) makes soap from fat; baking soda neutralises acid burns and sour soil; vinegar cuts limescale and base spills. Test pH with red cabbage juice — pink=acid, green=base.

Oxidation: things combine with oxygen and release energy

Fire, rust, and metabolism are the same reaction at different speeds. Fast = flame; slow = rust and rot; controlled = your body burning food. Starve it of oxygen (smother) or fuel and it stops.

Why it matters: fire control, preventing tool rust (oil = an oxygen barrier), food spoilage, and charcoal-making (heating wood without oxygen) all follow from this.

Salt, sugar, acid, smoke, and cold all stop microbes

Microbes need water, warmth, and a near-neutral pH. Remove water (drying, salting, sugaring), drop the pH (fermenting, pickling), add antimicrobial smoke, or remove warmth (cellar/ice) and food keeps for months.

Why it matters: this single principle is the whole of food preservation. Combine methods (salt + smoke + dry = jerky) for redundancy.

States change at fixed points — exploit them to separate mixtures

Different substances boil and freeze at different temperatures. Boil salt water and only the water leaves as steam — catch it and you have distilled water (and salt left behind). Freeze cider and the water ices first.

Why it matters: distillation purifies water and concentrates alcohol; evaporation harvests salt; this is how you separate what nature mixed.

6. Field Mathematics

Estimation and geometry you can do with a stick, a string, and your own body.

NeedMethod
Measure lengthKnow your body: hand span (~22 cm), forearm/cubit (~45 cm), pace (~75 cm), arm-span ≈ your height. Pace-count a known 100 m once and remember it.
Right angle3-4-5 rule: measure 3 units along one line, 4 along the other; when the diagonal is exactly 5, the corner is 90°.
Height of a tree/wallStand back until you can sight the top over a stick held at arm's length; or measure your shadow vs. the object's shadow — heights are in the same ratio as shadows.
Width of a riverPick an object on the far bank. Walk a right-angle baseline along your side; use similar triangles (walk a known distance, sight the angle) to scale the crossing.
Estimate big numbersCount a small sample, measure the area/volume it filled, multiply up. Good for seed counts, herd size, crowd size, storage.
Area of a circleA ≈ 3.14 × r². Circumference ≈ 3.14 × diameter. For tanks, wheels, fields.
Volume of a tankCylinder: 3.14 × r² × height. In litres if you measure in metres × 1000. A 1 m × 1 m × 1 m cube = 1000 L = 1 tonne of water.
Angles without a protractorA fist at arm's length ≈ 10°. The horizon to overhead = 90° = ~9 fists. Useful for sun height, latitude (Polaris angle ≈ your latitude), and slopes.

7. The Invention Method

When no section has your exact answer, you invent one. This is a repeatable loop, not a flash of genius.

First-principles thinking: strip the problem to physics, not products. You don't need "a pump" — you need "water moved from low to high." That reframing opens dozens of solutions (siphon, ram pump, Archimedes screw, bucket-and-lever) instead of one you can't buy.

Step 1 — State the function, not the object

Write the job as a verb + outcome: "keep food below 10 °C," "cut wood faster," "signal 2 km." Banish brand names and specific parts. The looser the wording, the wider your options.

Step 2 — Find the governing principle

Match the function to a first principle above. Cooling? → heat flows hot-to-cold + evaporation cools (a wet cloth pot, a zeer fridge). Lifting? → mechanical advantage. Each principle hands you a family of known solutions to copy.

Step 3 — Inventory what you actually have

List materials by property, not name: rigid, flexible, waterproof, conductive, springy, heat-resistant, absorbent. A bicycle is a frame + bearings + chain + wheels + a spring saddle — five subsystems you can harvest. Salvage beats fabrication every time.

Step 4 — Substitute and analogise

Ask "what in nature or history did this job?" before electricity existed. Refrigeration → evaporation and cellars. Glue → hide, pine pitch, starch. Bearings → smooth stone, hardwood, glass. The pre-industrial world solved every survival problem at least once; copy it.

Most "inventions" in a collapse are re-discoveries. Your library is your edge — that's why the Knowledge and Reference Library sections matter.

Step 5 — Build the ugliest version that could work

Prototype with cardboard, mud, scrap — anything fast. The goal is to learn, not to finish. A failed 20-minute mock-up teaches you more than a perfect plan. Expect 3–5 iterations.

Step 6 — Test to failure, then add margin

Load it until it breaks; now you know the real limit. Build the keeper at half that load (a 2× safety factor — 3× for anything overhead or over a person). Write down what failed and why — that note is the actual invention.

Why it matters: a tool that fails under load in a crisis is worse than no tool. Margin and honest testing are what separate a gadget from equipment you'll trust your life to.
Capture it: the moment something works, document it — sketch, dimensions, materials, failure modes. An undocumented invention dies with you or with one dropped tool. A documented one becomes a skill your whole community keeps. Feed it back into your copy of this guide.